﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

using GoblinXNA;
using GoblinXNA.Graphics;
using GoblinXNA.SceneGraph;
using Model = GoblinXNA.Graphics.Model;
using GoblinXNA.Device.Generic;
using GoblinXNA.Graphics.Geometry;
using GoblinXNA.UI.UI2D;

namespace SplashOn
{
    class ColorPicker
    {
        //
        // Summary:
        //      returns the color at the center of the Image specified in the in the imagePath.
        public static Color getColorForImage(String imagePath)
        {

            return Color.Black;
        }
    }
}
